Welcome to Romance of Five Kingdoms. This guide covers everything you need to get comfortable in your first session: how to ask for help, how the interface works, how to move around, and how to talk to other players.

Getting Help

Type help at any time to see a summary of common commands. To look up a specific command or topic, add it after help:

help look
help combat
help emote

You can also type a question and the built-in AI assistant will try to answer it:

help how do I fight?
help what is a delve?

If you are not sure what a command is called, helpsearch <keyword> searches the entire help database by keyword. The commands command lists everything available to you, optionally filtered by category (commands navigation, commands combat, etc.).

Aliases for help: h, ?

The Newbie Channel

When you first log in you are automatically added to the Newbie channel. This is an out-of-character (OOC) channel for new players to ask questions. No question is too basic. Everyone starts somewhere.

To chat on the Newbie channel, use the left (OOC) pane or type:

channel newbie Hello, I just arrived!

You can also use + <message> as a quick shortcut to send to the default OOC channel. To see all channels you can join, type channels.

The Interface

The webclient has two panes side by side:

  • Left pane (OOC) for out-of-character chat, channels, and private messages.
  • Right pane (RP) for in-character actions: movement, emotes, speech, combat, and most game commands.

There is one shared input box at the bottom. Press Tab to switch between the two panes. The placeholder text reminds you which side you are on: the left says “OOC chat” and the right says “Say, emote, pose.”

Press Enter to send. Press Escape to clear the input without sending.

Tip: If you start typing something on the wrong side and press Tab, the game saves your draft so you do not lose it when you switch.

Switching Output: onleft and onright

By default, output from a command appears in whichever pane makes sense for that command type. You can override where the result displays by prefixing your command:

  • onleft <command> sends the result to the left (OOC) pane regardless of command type. Good for keeping your RP feed clean.
  • onright <command> sends the result to the right (RP) pane.

Examples:

onleft commands
onright who

Switching Input Context: asleft and asright

These prefixes change how the server interprets the command, as if you had typed it on the opposite pane.

  • asleft <command> executes the command in OOC context, even if you typed it on the RP side.
  • asright <command> executes in RP context, even if typed on the OOC side.

Aliases: atleft = asleft, atright = asright

Keeping Commands in Input: sticky

Prefix any command with sticky and the input field will not clear after you send. Useful for repeated dice rolls, repeated emotes, or anything you plan to fire off several times in a row.

sticky roll 2d6
sticky emote taps the table impatiently

You can combine prefixes in any order:

sticky asleft say Hello
sticky onleft roll 2d6
asleft sticky emote waves

Global Sticky Mode: stickymode

Typing stickymode by itself toggles sticky mode on or off for your entire session. When sticky mode is on, the input field never clears after sending, as if every command had the sticky prefix. Type stickymode again to turn it off. A short confirmation banner appears when you toggle it.

Automatic Grammar Fixing

You can enable grammar checking in the settings menu and it will highlight any potential grammar issues in text you’ve typed. Hitting control/cmd and . will automatically apply fixes.

Undoing a Message

Made a typo or sent the wrong thing? Type undo within 60 seconds to delete your most recent message from everyone’s screen. It works for emotes, says, whispers, and channel messages. Type undo from the same pane where you sent the message (left for OOC, right for IC).

You can only undo your single most recent message. There is no further history to undo.

Moving Around

Use compass directions to move between rooms:

north   south   east   west
ne      nw      se     sw
up      down

All have single-letter shortcuts: n, s, e, w, ne, nw, se, sw, u, d.

On city streets the engine starts continuous directional walking so you glide through multiple rooms smoothly. Inside buildings and interiors each command moves you one room at a time.

You can also use walk, run, crawl, stroll, and many other movement verbs for flavor and varying speed:

walk north
run to tavern
crawl east
angrily stride west

Type stop to halt continuous movement. You cannot leave a room while in combat.

Seeing Who Is Online

who shows who is online in your current zone. Add here or all to narrow or broaden the scope:

who          -- online players in your zone
who here     -- only this room
who all      -- everyone online, grouped by zone and event

Alias: where

Looking Around

look with no argument shows the full room: description, exits, characters present, furniture, and objects.

look              -- the room
look door         -- a specific object or feature
look Mei          -- look at another character
look Mei's sword  -- look at something Mei is holding
look north        -- peek at the exit to see where it leads

Aliases: l, look at

examine gives you the detailed prose description of the room itself, separate from the quick overview look provides. You can also examine <target> to inspect characters and objects more closely.

examine
examine room
examine Mei

Alias: ex

Basic Emoting

emote (also pose or :) performs an action visible to everyone in the room.

If you start your emote with a lowercase letter, the game prepends your character’s name automatically:

emote waves at the newcomer.
-- Result: Liya waves at the newcomer.

If you start with an uppercase letter, you must include your own name in the text (for possessive or third-person constructions):

emote Liya's hand rests on the hilt of her blade.

The game adds a trailing period if you omit punctuation. Use undo if you make a mistake.

Talking to People Out of Character

ooc <name> <message> sends a private, out-of-character message to another player. This is separate from channels and visible only to the two of you:

ooc Mei Hey, is this your first time in Zhuwan too?
ooc Mei,Roku Great scene, both of you!

You can address multiple people at once by separating names with commas. Type ooc with no arguments to see your recent contacts.

For broadcast OOC chat visible to everyone on a channel, use the left (OOC) pane or channel <name> <message>.

News and Announcements

news shows staff announcements grouped into three categories:

  • announcement for important game updates
  • ic for in-character world news
  • ooc for out-of-character announcements

Unread articles are marked [NEW]. Read them by number:

news
news announcement
news 5

Aliases: bulletin, announcements

Reporting Bugs and Suggestions

tickets opens a menu for submitting and tracking player requests. There are quick shortcuts for common cases:

bug       -- report a broken feature
typo      -- flag a text error
suggest   -- submit a suggestion
request   -- request a new feature
report    -- flag player conduct

Staff receive an alert when you submit. You can track status and read resolution notes with tickets list and tickets view <id>.

Letting People Know You Are Busy

afk marks you as away from keyboard. Others in the room see a brief broadcast so they know you stepped away. Type afk again to clear the status. Add a number to set a duration that auto-clears:

afk
afk 30    -- away for 30 minutes

gtg signals that you are about to leave. It works the same way: optional duration, room broadcast, cleared when you return or the timer expires:

gtg
gtg 15    -- leaving in about 15 minutes

Both statuses appear in who and finger output so other players can see your availability at a glance.

Aliases: afk = away, gtg = gottago

Quitting the Game

Type quit (or logout or sleep) to leave safely. Your character goes to sleep in the room where you logged out. The game records your playtime and clears any active states before logging you out. You cannot quit while in combat.

Tip: If your connection drops, you have about five minutes to reconnect before the game times you out. The server also logs you out automatically after three hours of inactivity, so you will not stay stuck online if you forget to quit.